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Then run the video test again and select a different video mode. Note: If you don't want to use it anymore, open the settings, click std/export, click the button to remove the registry entries, and delete the Glide files. Once you've selected it in the video test, D2 will always launch with it. Open it, run the test, and select Glide when it finishes. If you don't remember what that is, it's also in your D2 folder as D2VidTst.exe, and it's what allows you to change video modes. In order to have D2 actually use the Glide wrapper, you'll have to run the video test. If you don't like what the wrapper does to gamma settings, feel free to either uncheck shader gamma or check no gamma. Texture memory = real video-memory / 8 * 3Īs for the other settings, buffer texture size will also depend on your GPU but it doesn't hurt to leave that at the default setting. Texture memory = real video-memory / 4 * 3 On graphic-cards that support 8-bit-textures (f.e. According to the author's website you want to set that based on your video memory for optimal performance. This is where things get a little more complex and will probably depend on what your GPU is capable of. It's not necessary to set an fps limit unless you're not using Vsync for some reason. There's no need to render more frames than your monitor can display. Some of this is personal preference, but I recommend making sure Vsync is enabled, as this will cap the fps at the refresh rate of your monitor. Set preferred language setting (German is set by default)Ĭlick OpenGL-infos from the left, then Query OpenGL-infos from the right (This will run a small test that identifies your video card and attempts to determine its performance capabilities and what extensions it supports). So it is possible to use GLIDE-enhanced programs even on graphic-cards, which normally do not support this interface.ĭownload GLIDE-wrapper (People have asked on the forums, and Blizzard reps confirmed that this was perfectly okay to use)Ĭopy glide3x.dll & glide-init.exe to your Diablo II directory It makes the GLIDE-interface available, by receiving the GLIDE-commands and translating them to another interface. The actual problem is, that meanwhile the company 3DFX has been taken over by NVIDIA and so there's no manufacturer any more who produces graphic cards that support GLIDE naturally.Īt this point a GLIDE-wrapper gives support: The game Diablo 2 ( Lord of Destruction too) is known for the fact, that it runs far better with GLIDE than with Direct3D. GLIDE is a graphic card-interface that has been evolved by the company 3DFX, to give application-programmers the chance, to access their graphic card-chipsets (so-called voodoo-chipsets) with high efficiency. For answering this question, I first have to explain what GLIDE itself is.
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